At QuakeCon 2018, id Software revealed some additional tech details about the engine that will be powering DOOM Eternal, the id Tech 7. Bethesda and id also described Eternal as the next step toward creating not just a sequential, installment-based Doom franchise, but an entire "Doom universe". Doom Eternal is directed by Marty Stratton, who also helmed 2016's Doom, and will feature upgrades for the protagonists including new guns and a tool that functions like Link's hookshot from The Legend of Zelda. He has some new weapons as well.
In Doom Eternal, the Super Shotgun can be augmented with an underslung "Meat Hook", an attachment that the Slayer can use to latch onto enemies and pull himself toward them. The Archenemy is like a weird, demonic skeleton centaur with a tank for legs, while the Marauder carries a giant red ax and somewhat resembles the Doomslayer. "We're spending more time and energy than ever before making sure it feels absolutely wonderful every time you shoot, punch, kick, slash or otherwise rip and tear one of the demons", Stratton said.More news: England name batsman Ollie Pope, all-rounder Woakes in squad for 2nd Test
In a game design twist that riffs on the likes of Demon's Souls, the developers said you can take control of a demon and invade other player's games. Id hasn't said whether Doom Eternal will have a traditional multiplayer mode like Doom 2016 did, but honestly, this sounds a lot better.
The same goes for Doom Eternal. What we do know is that one, it'll be out for PC, PlayStation 4, Xbox One and Nintendo Switch; and two, there will most definitely blood.