Finally, Houser revealed that several employees worked more than 100 hours in some weeks in order to complete the game on time, demonstrating the developer's dedication to the title.
Houser adds "lots of other senior people work in an entirely different way and are just as productive - I'm just not one of them!"
For more on Red Dead Redemption 2 and the world of single-player gaming, be sure to follow OnlySP on Facebook, Twitter, and YouTube. In this email, Houser also describes the game's development as being "the hardest" the studio has ever worked on. In a recent interview with Vulture, Rockstar Co-Founder Dan Houser, among other things, discussed some of Red Dead Redemption 2's cut content. I believe we go to great lengths to run a business that cares about its people, and to make the company a great place for them to work. In fact, the original Red Dead Redemption was at the center of the Rockstar Spouse controversy, which alleged that the company mandated six-day, twelve-hour work weeks for months leading up to that game's launch.
"The polishing, rewrites, and re-edits Rockstar does are enormous".
Houser explained that this specific group felt it had to work those long hours "to get everything finished" but that "we obviously don't expect anyone else to work this way". According to Houser, Rockstar Games is "by miles" the biggest employer of actors in NY, with the game having 300,000 animations and 500,000 lines of dialogue in total - which required 2,200 days of motion capture work to record. Although some companies have taken strides to reduce or eliminate crunch, many have not, with some top video game creators insisting that the only way to make the best games in the world is to put in extra hours.More news: Diablo III Getting a Limited Edition Nintendo Switch Console
Earlier this year, the IDGA's former executive director Kate Edwards commented on how crunch "burns people out, and has seriously negative effects on physical, mental, and social health".
Rockstar Games always avoid the limelight, and while hardcore fans might know the names of brothers Dan and Sam Houser the two have never even had a publicity picture taken together.
As many will be quick to point out, Rockstar is far from the only studio that uses crunch development practices.
"People do that kind of work because they don't feel confident in their creative output".
Of course, losing a few hours here and there isn't what gamers want - but when you realise how big Red Dead 2 still is, you'll probably be thankful for Rockstar's decision.